ufadult.blogg.se

Fsx airport scenery density image complexity
Fsx airport scenery density image complexity













Fsx airport scenery density image complexity Fsx airport scenery density image complexity

So our customers would be none the wiser and there would have been no complaints.īut as a crazy developer I love to cram as much stuff into my work as possible rather than limit the potential for my customers to have the most realistic environment as possible, but I try to be careful and thus we provide tools to ensure those who are not interested in that level to be able to turn it all down a bit. The funny thing is if we only provided one set of GSE and only placed 20% of the GSE they what was "supposed to be there" would have been perceived as exactly that one set of GSE with a 20% density of the real world objects. What we found when YBBN was released was that some of our customers felt they were missing out on what was "supposed to be there" when either turning off some of the GSE sets via the FTX Control Panel and/or reducing they FSX Scenery Complexity Slider. But also the final amount of objects are also influenced by the FSX Scenery Complexity Slider. Each of the three sets can be turned off by the FTX YBBN control panel. Then with in those three sets we have layers of complexity from Very Sparse to Extreme Dense. We placed down 100% of the Ground Service Equipment (GSE) into the scene that we could identify in our source imagery, but we split the GSE into three sets (33% of the objects in each). But as our customers have a infinite range of different systems and capabilities we have come up with ways to try to ensure everyone has an opportunity to find a compromise between performance and eye candy. Just be careful with the term "supposed to be there."Īs developers we have the impossible task of pleasing every single one of our customers. If it is low at my Payware Aiports will I miss things that are suppoose to be there?















Fsx airport scenery density image complexity